Error: transcoding parameter ‘symbol’ is not supported by ‘’


if you’ve run on the Error: transcoding parameter 'symbol' is not supported by '' error recently, then you’re not alone.

I’ve updated my FlashDevelop recently (and with FD updated the Flex SDK – the offender) and one of my projects suddenly stopped publishing, the error was pointing to the Embed tag.

		[Embed(source = "../../../../../gd_logo.swf", 
		mimeType = "application/octet-stream", 
		symbol="com.greladesign.library.logo.GrelaDesignLogo" )]

I was searching on the internet, but couldn’t find anything, however good soul on FD forum has gave me the answer which is:

Remove the mime-type.

		[Embed(source = "../../../../../gd_logo.swf", 
		symbol="com.greladesign.library.logo.GrelaDesignLogo" )]

Link: WAMP vs SKYPE conflict

Whoever was using WAMP and Skype has encountered problem with shared ports, following link contains the solution (look in the comments) to resolve it:

WAMP and Skype Conflict

and this is the comment you should search at above link (for your convenience):

Submitted by Hobbsy on Sun, 03/22/2009 – 22:45
I also encountered this

I also encountered this problem a while back…

A much better solution than starting WAMP before Skype is to follow the advice on the URL you posted:

In skype if you click “tools ” then “options” and connection down the left, untick the box “use port 80 and 443 as alternative incomming ports”

That worked for me about 6 months ago, and haven’t looked back since :)

Multi-touch handling in AIR for Android/iOS

To handle multitouch in AIR you need to listen to TouchEvent events like TouchEvent.TOUCH_BEGIN. Which event you will listen depends on the Multitouch.inputMode defined, possile values are enumerated in MultitouchInputMode class. We will use MultitouchInputMode.TOUCH_POINT which specifies that events are dispatched only for basic touch events, such as a single finger tap.

It would be also good to make sure that we have touch enabled device or if we have enough number of touch points recognised, this information can be fetched from Multitouch class.

var m_oTouchIDs:Object;

    Multitouch.inputMode = MultitouchInputMode.TOUCH_POINT;
    m_oTouchIDs = { };
    //we have touch screen
    stage.addEventListener(TouchEvent.TOUCH_BEGIN, onTouchBegin);
    stage.addEventListener(TouchEvent.TOUCH_END, onTouchEnd);
    stage.addEventListener(TouchEvent.TOUCH_MOVE, onTouchMove);

protected function onTouchMove(e:TouchEvent):void 
    var p:Point = m_oTouchIDs[e.touchPointID] as Point;
    p.x = e.localX;
    p.y = e.localY;
protected function onTouchEnd(e:TouchEvent):void 
    delete m_oTouchIDs[e.touchPointID];//release

protected function onTouchBegin(e:TouchEvent):void 
    m_oTouchIDs[e.touchPointID] = new Point(e.localX, e.localY);

Than you have an object containing position (and it could contain other details if needed) of each touch point which could be later used e.g. in a loop to verify what was “clicked”.

best regards